Sora tips and tricks in SSF2 v0.7 Video Clips.
CLICK FOR MORE INFORMATION Download or play online mcleodgaming.com _____________________________________________ look up words super-smash-smash bros.wikia.com Fair = forward antenna Bair Nair neutral = = = back up UAIR Antenna Antenna Ftilt Dair = Down = tilt forward Utilt = tilt tilt down Fsmash Dtilt = = = Usmash foward to destroy destroy cut Dsmash dash attack = DA = = FJ = full double jump jump Hop DJ SH = short list _____________________________________________ (still incomplete)Here is a breakdown of the move Move dmg Sora. Throw away throw back comments before 7% 9% more than to throw down again throw up not far from 14% to 6% regular cast Glide n / a deployable to a double jump up or left + right and breaks the momentum from 12% good combo finisher. Strikes before and behind Fsmash? excellent speed and range arcs Ftilt Hitbox 12% off slightly behind and above your head forward Fspecial 17% very punishable. use only opponent behind the scenes and deleted as soon as possibleconnects or misses them, unless they were on the way to fight while they are hanging on the ledge. Railway board may cancel shows without interruption Hitbox 11% above and below. Sora is left combo starter is 3-15% Dair him very vulnerable. And 'only when it connects peaks soon. Do not use this platform. If you try to use meteor to destroy the stage near the bar and I recommend it only rarely for the element of surprise. % Bair arcs up and back. Good recovery Jab Combo 3...
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